About

Birthday:

January 1


Website/Blog/YouTube/ or Viemeo site

https://mightanddelight.com/


When and how have you participated at SIGGRAPH Conferences? (exhibits, talks, panels, performance, screenings). OK if you have not participated.

The Aesthetics of Gameplay


Are you a member of ACM SIGGRAPH?

No


Are you on a SIGGRAPH Committee?

N


Have you shown art in any SIGGRAPH Art Shows?

No


Have you shown in any SIGGRAPH Animation Screenings?

No


What countries do you work in?

Sweden


Short Bio

Might and Delight was formed in early 2010. The core team has worked for various high profile titles such as Mirrors Edge, Battlefield, and Killzone, but most notably together on Capcoms Bionic Commando: Rearmed. At that time we discovered we had a knack for coming up with innovative and charming ideas which further evolved into a tight knit friendship and now company of our own.<br> The team has changed and grown since then, and now we are a brave mix of industry veterans and indie developers with a shared ambition to always prioritize playfulness and innovative ideas over established norms. Our single biggest and most important value is to always be thorough and theoretical in our approach to game-making. Rearmed has taught us how crucial it is to analyze and understand the context of what you are trying to create. It is this way of working that influences every aspect of our work pipeline and we hope it shines through in the games we create.


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