ACM SIGGRAPH's DIGITAL ARTS COMMUNITY (DAC)
Inspired by the “Original Narratives” exhibition curated by Andrés Burbano for the ACM SIGGRAPH 2018 Art Gallery, the ACM SIGGRAPH Digital Arts Community Committee invited proposals for works to be shown in a new, juried online exhibition on the theme of “Origins + Journeys.” Digital art formats for the web-based, online exhibition include still images, animations, short time-based media excerpts (with links to longer works), interactions, installation documentation, or other formats suitable for presentation on the web. The chosen work explores the Origins + Journeys topic thematically and conceptually, through both the medium and content of the work.
Work was juried by the ACM SIGGRAPH Digital Arts Community Committee members, along with other curators, scholars, and practitioners in the field. As with the other online exhibitions organized by the ACM SIGGRAPH Digital Arts Community, this exhibition is presented and promoted primarily online. However, in keeping with our shared theme, this online exhibition is featured on at a kiosk adjacent to the Art Gallery at the annual ACM SIGGRAPH 2018 conference in Vancouver.
ACM SIGGRAPH DAC Online Exhibitions are open call, peer reviewed/juried exhibitions. Exhibitions are hosted online by ACM SIGGRAPH, and must be clear of third party copyright restrictions. Contributors retain copyright of their own creative work. For examples of previous online exhibitions, please see the links on the ACM SIGGRAPH Connect Page for the Digital Arts Community. ACM SIGGRAPH is a volunteer-driven nonprofit international organization affiliated with the Association for Computing Machinery (ACM). Thousands of people who share a passion for computer graphics and interactive techniques are members of this Special Interest Group on Computer Graphics and Interactive Techniques. ACM SIGGRAPH members are involved in a wide variety of fields, including computer science graphics research, digital art, scientific visualization, interactive technology, animation, game design, visual effects, education, film and television production, scientific research, and more.
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