About

Birthday:

November 27


Website/Blog/YouTube/ or Viemeo site

https://www.dariolanza.com


When and how have you participated at SIGGRAPH Conferences? (exhibits, talks, panels, performance, screenings). OK if you have not participated.

- Siggraph Asia 2011. Hong Kong. December 2011. Maxwell Render Exhibition booth. - Siggraph Asia 2012. Singapore. November 2012. Maxwell Render Exhibition booth. (currently, this week)


Are you a member of ACM SIGGRAPH?

No


Are you on a SIGGRAPH Committee?

No


Have you shown art in any SIGGRAPH Art Shows?

No


Have you shown in any SIGGRAPH Animation Screenings?

No


What countries do you work in?

Spain


Short Bio

1975 born in Ferrol, lives and works in Madrid, Spain. Studied Computer Science at Massachusetts Institute of Technology -MIT-, Postgraduate studies in Computer Graphics from the Universidad Rey Juan Carlos [2010], Master degree in Digital Modelling and Rendering from Aula Tematica [2004], and D.I. degree in Engineering from the Universidad Politecnica de Madrid [1999], currently developing a PhD Thesis about digital matte painting. Like many children of my generation, I acquired my first computer in 1984, the iconical ZX Spectrum 48k. Since that very moment, I felt that small device was a powerful creative tool right in my hands. Today I combine my post as Professor of Rendering Technologies at the Universidad Rey Juan Carlos, Professor of Audiovisual Workflow at the Universidad Politecnica de Valencia, courtesy appointments in several art schools and lecturer in various events about computer graphics, with my work as Render Specialist at Next Limit in the development team of Maxwell, a state-of-the-art technology for digital rendering. I'm specially interested in the way digital technology is altering the production of art today, and its potential to define our aesthetic experience and give shape to our digital culture. In my particular position as both producer of artwork and involved in the development of software for other creators, I perceive this as a truly momentous for both art and technology realms, and the constant feedback they are now sharing. In my work as render specialist on the development of a render engine, I developed a strong technical understanding of the software and the generation of synthetic images, deep enough to be able to synthesize images that don't look synthetic at all. In fact, far from resulting artificial, the images result strangely natural and close. To achieve the desired results, I had to develop custom specific rendering procedures, altering the usual way the softwares were designed to work, in order to achieve certain specific aesthetic. The magnetism of these images refute the stigma of artificial and soulless that is usually associated to computer art. The meticulous elaboration behind each image becomes transparent, the technology finally disappears, and the images leave us alone in front of an emotional observation.


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