These works are 3D digital made in a virtual environment in the 3 axes of space.
They are volumes with all the attributes that define it. They are illuminated and colored with different lights and materials.
The only thing they do not have is mass and weight because they are digital but these variables can be calculated since it is known what their substance or material is Less
These studies were born in the year 2000 and were carried out in regular polyhedra, their interrelationships and fusions, as well as an investigation of luminous effects.
They are not works in the traditional sense of the term, but virtual creations that continue to be perfected over time.
The 2d images that are displayed and printed are frozen moments of that transformation.
All these images are photographs of the state the arrangement and lighting of the objects on a stage
Have you shown in any SIGGRAPH Animation Screenings?
What countries do you work in?
I was born in Montevideo, Uruguay, in a home of professional parents and currently I live there with my family. My first stable work experiences were in the area of science. My interests and concerns have always been multiple and varied in the intellectual and artistic area. I was captivated by geometry and mathematics. I am very sensitive to beauty in general and, delving into geometry, I found my artistic streak. I compare my life experience with a polyhedron since I have always acted in many dimensions trying to increase and improve its facets. Art, beauty and harmony were my ideals and goals of all my activities. I was inspired by the Renaissance Artists and their research in arithmetic and geometry. At one point in my research I discovered that digital art with the latest 3D math software development allowed me to express what I felt. This allowed me to recreate in a virtual environment the most essential volumes of humanity whose history can be traced today from the Neolithic with a mathematical precision never achieved before and make an art of it and walk in the REAL SEARCH OF TRUTH THROUGH THE BEAUTY .
I mean the 5 regular polyhedra
All my studies and research related to art are personal and self-taught, supported by the shoulders of giants of my ancestors, driven by my enthusiasm and creativity. The first recognition I received was from those few who in different parts of the world expressed their pleasure for the first images that I spread on facebok, then came a beautiful interview in the magazine peripheral_arteries_art Collections that include his work Kepler's Cosmos - Roberto's Cover Grana both the interior illustration and other forms of illustration related to this volume. including but not limited to advertising. book: Lumen Naturae: Visions of Space in Art and Mathematics Prof. Matilde Marcolli Spring 2019 MIT Press is a university press affiliated with the Massachusetts Institute of Technology in Cambridge, Massachusetts.
To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.
ACM SIGGRAPH Digital Arts Community Committee:
Victoria Szabo, Chair
Andres Burbano, Sue Gollifer, Kathy Rae Huffman, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Melentie Pandilovski, Jan Searleman, Ruth West.