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Deadlines

26 November 2018
Beyond the Console: Gender and Narrative Games

February 8-9, 2019
V&A and London South Bank University
London, UK


November 30, 2018
ISEA  papers, panels, posters (ISEA Symposium)

June 22 - 28, 2019
Gwangju, South Korea

December 31, 2018
NEW MEDIA ART XYZ

Submissions as Drawings (read call)
publication edited by Garnet Hertz

January 15, 2019
SIGGRAPH 2019 Long Art Papers

July 28 - August 1, 2019
Los Angeles, CA USA

January 29, 2019
SIGGRAPH 2019 Art Gallery

July 28 - August 1, 2019
Los Angeles, CA USA

January 29, 2019
SIGGRAPH 2019 Short Art Papers

July 28 - August 1, 2019
Los Angeles, CA USA

January 14, 2019
EVA London Conference 2019

proposals for paper, demonstration, combined paper with demonstration, panel session, workshop
July 8 - 11, 2019
London, UK

January 31, 2019
xCoAx 2019: 7th International Conference on Computation,Communication, Aesthetics and X

Milan, Italy
July 3-5, 2019

February 5th, 2019, 11:59 PM (UTC)
ACM Creativity and Cognition 2019
(multiple deadlines follow)

San Diego, CA USA
June 23-26, 2019

DID YOU EVER HAVE WORK IN A SIGGRAPH TRAVELING ART SHOW?

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HISTORY HISTORY HISTORY

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Much thanks to Copper Giloth for putting this together and sharing!

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ACM SIGGRAPH DAC Description

Mission of the Digital Arts Community Committee

To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.

DAC Committee

ACM SIGGRAPH Digital Arts Community Committee:
Victoria Szabo, Chair
Jim Demmers,  Sue Gollifer, Kathy Rae Huffman, John Hyatt, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Jan Searleman, Ruth West.

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Kurosh ValaNejad's Friends

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Kurosh ValaNejad updated their profile
Sep 14, 2017

Profile Information

Areas of Digital Art
Research Artist and Art Director of Interactive Media and Computer Games
Website/Blog/YouTube/ or Viemeo site
http://kuroshv.blogspot.com/
When and how have you participated at SIGGRAPH Conferences? (exhibits, talks, panels, performance, screenings). OK if you have not participated.
I first attended SIGGRAPH in 1988. In 2000, I screened my thesis film, "When Summer Falls," in the Animation screening room. And in 2007, my colleagues at the USC Game Innovation Lab and I exhibited "The Night Journey, an experimental video game by Bill Viola" at the SIGGRAPH Art Show. That year, our paper "Journey of Discovery: The Night Journey Project as Video/Game Art" was awarded Best Paper at Sandbox, the ACM SIGGRPAH Videogame Symposium. Currently, "The Cat and the Coup," my collaboration with Peter Brinson is nominated to be showcased as part of the online exhibition “The Aesthetics of Gameplay” sponsored by the ACM-SIGGRAPH DIGITAL ARTS COMMUNITY (DAC)
Are you a member of ACM SIGGRAPH?
No
Are you on a SIGGRAPH Committee?
No
Have you shown art in any SIGGRAPH Art Shows?
Yes
If you answered yes to the above question, please list year(s)
2007
Have you shown in any SIGGRAPH Animation Screenings?
Yes
If you answered yes to the above question, please list year(s)
2000
What countries do you work in?
U.S.A.
Short Bio
In this Lightning Talk I describe my journey to, and through, the Cinematic Arts: http://interactive.usc.edu/2013/11/05/cntv-101-and-501-lightning-ta...

Kurosh ValaNejad is an Iranian-American who was born and American-Iranian in Tehran in 1966 to an Iranian father and an American mother. In 1977, just before the Iranian Revolution, he moved to Midwest City, Oklahoma. He now lives in the west Mid-City neighborhood of Los Angeles, California.
From 2001-2016, he developed well-meaning computer applications, aka Serious games, at USC research labs supported by the National Science Foundation, the National Endowment for the Arts, the National Endowment for the Humanities, the National Institute of Health, the USC Annenberg Center, and the U.S. Army Research Institute for the Behavioral and Social Sciences.
As the Game Innovation Lab he served as the art director and lead artist on "The ReDistricting Game," a videogame about Gerrymandering that launched at the United States Capital Building, "The Night Journey," an interactive museum installation about spiritual enlightenment directed by New-Media Artist Bill Viola, "The Cat and the Coup" a documentary videogame acquired by the Los Angeles County Museum of Art, and "The Body Scrub Device*", a virtual fun-house mirror. The Lego filter is installed in the long-term exibit Field of Play at The Strong National Museum of Play.
Now as a full-time graduate student at the USC School of Cinematic Arts’ Department of Animation and Digital Art, Kurosh mixes old and new, digital and analog to stimulate critical discussion about the re-convergence of the Cinematic and Performing Art. As an unofficial ambassador of the research labs of the USC Interactive Media Building, he encourages collaboration across divisions, schools, and institutions.

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At 2:49pm on January 11, 2014, Sures Kumar Thoddu Srinivasan said…

Thanks for the comment Kurosh ValaNejad...

 
 
 

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