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September 15, 2018
"Intersections" - Leonardo's 50th Anniversary Convening CODAME Art + Tech
Date - 3 November 2018
Fort Mason, San Franciso, CA

September 22, 2018
The Urgency of Reality in a Hyper-Connected Age

ACM SIGGRAPH Digital Arts Community Online Exhibition

September 30, 2018CG
Trader Digital Art Competition


October 15, 2018
AWMAT 2019: Alliance of Women in Media Arts and Technology
February 7-9, 2019
University of California, Santa Barbara, USA

October 19, 2018
The Web That Was (papers, workshops, demos)

June 19-21, 2019
Amsterdam, the Netherlands

October 30, 2018
EVA 2019 Florence

May 8 - 9, 2019
Florence, Italy

October 31, 2018
ISEA residency program (ISEA Symposium)

June 22 - 28, 2019
Gwangju, South Korea

November 1, 2018
EvoMUSART (part of evo* 2019)

8th International Conference on Computational Intelligence in Music, Sound, Art and Design
April 2019
Leipzig, Germany

November 7, 2018 12pm
PSTTEI 2019 - Arts Track

March 17-20, 2019
Tempe, Arizona USA

November 30, 2018
ISEA  papers, panels, posters (ISEA Symposium)

June 22 - 28, 2019
Gwangju, South Korea


If you still are looking for your TAS work email

Check out the Digital Arts Community's Facebook Group

Check out the DAC FACEBOOK Group!!!

Make sure to see the (original!!) 1982 SIGGRAPH ART show
Click here!
Much thanks to Copper Giloth for putting this together and sharing!



Started by Cynthia Beth Rubin in Hot Topics Aug 18. 0 Replies


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Mission of the Digital Arts Community Committee

To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.

DAC Committee

ACM SIGGRAPH Digital Arts Community Committee:
Victoria Szabo, Chair
Jim Demmers,  Sue Gollifer, Kathy Rae Huffman, John Hyatt, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Jan Searleman, Ruth West.


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Kurosh ValaNejad updated their profile
Sep 14, 2017

Profile Information

Areas of Digital Art
Research Artist and Art Director of Interactive Media and Computer Games
Website/Blog/YouTube/ or Viemeo site
When and how have you participated at SIGGRAPH Conferences? (exhibits, talks, panels, performance, screenings). OK if you have not participated.
I first attended SIGGRAPH in 1988. In 2000, I screened my thesis film, "When Summer Falls," in the Animation screening room. And in 2007, my colleagues at the USC Game Innovation Lab and I exhibited "The Night Journey, an experimental video game by Bill Viola" at the SIGGRAPH Art Show. That year, our paper "Journey of Discovery: The Night Journey Project as Video/Game Art" was awarded Best Paper at Sandbox, the ACM SIGGRPAH Videogame Symposium. Currently, "The Cat and the Coup," my collaboration with Peter Brinson is nominated to be showcased as part of the online exhibition “The Aesthetics of Gameplay” sponsored by the ACM-SIGGRAPH DIGITAL ARTS COMMUNITY (DAC)
Are you a member of ACM SIGGRAPH?
Are you on a SIGGRAPH Committee?
Have you shown art in any SIGGRAPH Art Shows?
If you answered yes to the above question, please list year(s)
Have you shown in any SIGGRAPH Animation Screenings?
If you answered yes to the above question, please list year(s)
What countries do you work in?
Short Bio
In this Lightning Talk I describe my journey to, and through, the Cinematic Arts:

Kurosh ValaNejad is an Iranian-American who was born and American-Iranian in Tehran in 1966 to an Iranian father and an American mother. In 1977, just before the Iranian Revolution, he moved to Midwest City, Oklahoma. He now lives in the west Mid-City neighborhood of Los Angeles, California.
From 2001-2016, he developed well-meaning computer applications, aka Serious games, at USC research labs supported by the National Science Foundation, the National Endowment for the Arts, the National Endowment for the Humanities, the National Institute of Health, the USC Annenberg Center, and the U.S. Army Research Institute for the Behavioral and Social Sciences.
As the Game Innovation Lab he served as the art director and lead artist on "The ReDistricting Game," a videogame about Gerrymandering that launched at the United States Capital Building, "The Night Journey," an interactive museum installation about spiritual enlightenment directed by New-Media Artist Bill Viola, "The Cat and the Coup" a documentary videogame acquired by the Los Angeles County Museum of Art, and "The Body Scrub Device*", a virtual fun-house mirror. The Lego filter is installed in the long-term exibit Field of Play at The Strong National Museum of Play.
Now as a full-time graduate student at the USC School of Cinematic Arts’ Department of Animation and Digital Art, Kurosh mixes old and new, digital and analog to stimulate critical discussion about the re-convergence of the Cinematic and Performing Art. As an unofficial ambassador of the research labs of the USC Interactive Media Building, he encourages collaboration across divisions, schools, and institutions.

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At 2:49pm on January 11, 2014, Sures Kumar Thoddu Srinivasan said…

Thanks for the comment Kurosh ValaNejad...


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