ACM SIGGRAPH's DIGITAL ARTS COMMUNITY (DAC)
Time: May 16, 2013 to June 23, 2013
Location: University of Twente, the Netherlands
City/Town: University of Twente, the Netherlands
Website or Map: http://ace2013.info
Phone: firstname.lastname@example.org / email@example.com
Event Type: conference, talks
Organized By: Haruhiro Katayose / Dennis Reidsma
Latest Activity: May 16, 2013
==== IMPORTANT DATES ====
May 15th: Workshop Proposals
May 26th: Special Session Proposals
June 2nd: Papers Submission
June 23rd: Creative Showcases Submissions
June 23rd: Poster Papers Submission
July 28th: Notification
August 31st: Camera Ready Submission
==== MAKING NEW KNOWLEDGE ====
The theme of ACE 2013 is “Making New Knowledge”. We hope to receive many excellent papers dealing practically as well as theoretically with this theme, inspired by John Seely Brown’s lecture on “tinkering as a mode of knowledge construction”, by the fact that making games and toys is often even more fun than playing with them, and by the very hands-on creative approach with which ACE participants have always explored the boundaries of creative technology.
==== THE CONFERENCE ====
ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2013 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.
ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.
== TYPES OF SUBMISSION ====
We invite paper submissions in various tracks: regular papers for the main track, special sessions, poster papers, interactive art and creative showcases. Accepted submissions in these tracks will be published with a major publisher. In addition, we invite proposals for workshops and kids’ workshops, and submissions to the ACE 2013 Game Competition.
==== TOPICS ====
In addition to this year’s theme, we solicit submissions on a broad range of topics, including, but not limited to: Aesthetics; Affective Computing; Animation Techniques; Augmented, Mixed and Virtual Reality; Avatars and Autonomous Characters; Children-Computer Interaction; Cultural Computing; Cultural Differences and Game Design; Digital Broadcasting/Podcasting; Educational and Fitness Games; Emerging World Entertainment Creation; Entertainment Design Theory; Ethics and Games; Exertion Games; Interaction and Experience Design; Funology; Game Design, Programming and Production; Human-Robot Interaction; Interactive Art; Location-Based Entertainment; Mobile and Ubiquitous Entertainment; Museum and Cultural Heritage Applications; Interactive Storytelling; Persuasive Entertainment; Pervasive and Online Games; Serious Games for Cultural Awareness; Smart Gadgets and Toys; Social Impact; Sound and Music Design; Tangible Interfaces; Tinkering and Tinker-based Learning; Urban Games; Usability and Playability; User-Centred Design; Visual Arts; Youth Usage of Entertainment
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