ACE 2009: International Conference on Advances in Computer Entertainment Technology

Event Description

Interactive Entertainment is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported $2.6 billion in sales revenue; this figure has more than tripled in 2007, yielding $9.5 billion in revenues. In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8-34 old male target demographic to include women, Hispanics, and African Americans. This pattern has been observed in several markets, including Japan, China, Korea, and India. Thus, interactive entertainment is becoming part of our everyday life, impacting our thinking, society and culture in many ways.

ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.

The focus of ACE 2009 is to gather researchers from academia and industry−researchers who are working in multi-disciplinary areas within the arts, psychology, computer science, and design to discuss, present, and demonstrate their new contributions. The goal of ACE is to stimulate discussion in the development and advancement of interactive art and entertainment applications. It, thus, strides to balance several interdisciplinary areas and seeks representation in all these areas, including, but not limited to:


Accessibility
Aesthetics
Affective Computing
Ambient Intelligence
Animation Techniques
Attention
Augmented / Mixed Reality
Avatars and Virtual Community
Community
Cultural Computing
Digital Entertainment and Sports
Digital Broadcasting/Podcasting
Digital Cinema
Elderly Entertainment
Empathy
Entertainment Design Theory
Experience Design
Funology
Graphics Techniques
Human-Robots Interaction
Interaction Design
Interactive Computer Graphics
Interactive Theatre
Internet Networking Media
Learning and Children
Location-Based Entertainment
Metaverse
Mixed Media
Mobile Entertainment
Multimodal Interaction
Narratives / Digital Storytelling
New Gaming Audiences
Novel interfaces
Pervasive and Online Games
Physical Computing
Robotic Love and Affection
Simplicity
Situativity
Smart Gadgets and Toys
Social Impact
Social Networking
Sound and Music
Synesthetic Entertainment
Tangible Interfaces
User Interfaces
Visual Effects
Virtual Reality

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ACM SIGGRAPH DAC Description

Mission of the Digital Arts Community Committee

To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.

DAC Committee

ACM SIGGRAPH Digital Arts Community Committee:
Victoria Szabo, Chair
Andres Burbano, Sue Gollifer, Kathy Rae Huffman, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Melentie Pandilovski, Jan Searleman, Ruth West.

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