As an artist, I am fascinated by the worlds of the real and the unreal, and the places in which they meet and overlap. This can be represented by objects     such as the mirror, which can be interpreted both literally and as portals to another dimension, the ‘mirror world’ where nothing is as it seems, but where nothing in this world can exist without its polar opposite – light and dark, tragedy and beauty, creation and devastation. 

My own practice stems from this, as I aim to create immersive spaces for the spectator to interact with and explore, or which hint at the unknown space beyond – that the spectator can experience if they choose to ‘step inside’.

The research that I undertake runs very closely with the work that I produce, focusing on the space between the real and unreal, and the interaction between the spectator and an artwork.  I view the individual or group experiencing an art work as protagonists. I feel that a suitable descriptive term is as yet undetermined for the spectator turned participant in art and their interaction with the work, however this term identifies the role as both proactive and central to the work.

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To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.

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Jim Demmers,  Sue Gollifer, Kathy Rae Huffman, John Hyatt, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Jan Searleman, Ruth West.

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