I am pleased to announce that my book (IN)VISIBLE: Learning to Act in the Metaverse
Learning to Act in the Metaverse
About this book
Now that humans seem to have arrived at the end of their campaigns of discovery, conquest and exploitation, the virtual, infinite, digital spaces are being conquered. It was only a matter of time before the technical possibilities permitted people to construct parallel worlds in the digital universe. A 'Second Life' as virtual existence (Avatar) in the virtual spaces of data exerts a seductive pull on ever more people. By taking possession of the internet as a creative medium, an entirely new, globally networked culture of participation has come into being. Multiple person-computer interfaces far exceed in their complexity and lack of overview the discussion currently taking place about possible social, aesthetic, legal and political effects on individuals and communities. In(visible) engages with the cognitive, social, technological and aesthetic dimensions of a dataculture which, in the highly charged dichotomies of private/public, visibility/invisibility, individual/community, autonomy/control, attempts to mark out new routes to communicate the practices and strategies of artistic and scientific engagement.
Head of MA ePedagogy Design-Visual Knowledge Building
University of Art and Design Helsinki/TAIK
Hämeentie 135 C
FIN-00560 Helsinki, Finland
T: +358-9-7563 0253
F: +358-9-7563 0250
To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.
ACM SIGGRAPH Digital Arts Community Committee:
Victoria Szabo, Chair
Andres Burbano, Sue Gollifer, Kathy Rae Huffman, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Jan Searleman, Ruth West.