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The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers
2024 SIGGRAPH DAC Exhibition
Curated by: Victoria Szabo
DAC Committee Member(s): Gustavo Alfonso Rincon
Exhibition Opening: July 2024
Submit your work to the Call for Participation:
https://easychair.org/conferences/?conf=dacreality2024
Submission Information:
The Future of Reality is a digital art exhibition to be presented online as part of a collection of juried works. The review committee will accept both copies of digital art works and documentation of pieces and performances. We will also ask for an artist’s statement to accompany the work, and welcome additional explanatory texts and writings to frame the work. Accepted artists will also be invited to join online conversations about the work at a future DAC SPARKS session focused on the exhibition and shared at SIGGRAPH 2024. The work will also be documented in the online SIGGRAPH History Archives.
Description:
In The Production of Space Henri LeFebvre described the complex ways in which space is perceived, conceived, and experienced. This mutually constitutive and dynamic social process affects both the built environment and socio-cultural relations within it. For decades theorists of both urban geographies and the landscapes of cyberspace have taken inspiration from his ideas to think about how spaces become places at a moment in time. Artwork that engages concepts of space and place has been energized by thinking through these dynamic relations in installations, site-based experiences, virtual art, and other forms. Today the boundaries between these productive forces of space and experience are increasingly blurred, as physical space and virtual space boundaries overlap; space design itself becomes generative and democratized; and lived experience within them is both participatory and reactive. Virtual worlds, 3D models, animations, reality capture imaging, sensors, and intelligent agents of all kinds are converging to create post-truths, digital twins, and doppelgängers to the material world, and are co-constituting our experiences within and outside of it. How are artists engaging information as data – structuring new grammatical languages as code, formulating the future of reality from A.I. into the era of Quantum computing?