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ACM SIGGRAPH DAC Description

Mission of the Digital Arts Community Committee

Our missions is to foster year-round engagement and dialogue within the digital, electronic, computational and media arts. We facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. We also promote collaboration between artists and the larger computer graphics and interactive techniques community.

ACTIVITIES


Pioneering Interactive Art and Artists from the 1960s to 2000

Please join us at the ACM SIGGRAPH Digital Arts Community February SPARKS online session which is Co-sponsored by the ACM SIGGRAPH History Committee. 

Moderated by: Bonnie Mitchell and Myungin Lee

Date: February 23, 2024

Time: 

12:00 noon EST (New York, USA)  | 11:00 am CST (Chicago, USA)  | 09:00 am PST (Los Angeles, USA) | 06:00 pm CET (Central European Time) | 05:00 pm UTC (Coordinated Universal Time)  

Please check your Time Zone with this converter: https://www.timeanddate.com/worldclock/converter.html?iso=20240223T170000&p1=179&p2=64&p3=137&p4=tz_cet&p5=1440

Please register for the Zoom event on this link: https://us02web.zoom.us/meeting/register/tZ0kceCvrzssGdVI97CS2bVrEWeIhC8Zr2nN

Session Description:

This SPARKS session focuses on the innovative interactive digital artwork and pioneering artists prior to the year 2000. Interactive digital art’s roots began forming in the 1960s and blossomed in the following decades. By relinquishing the power to control the outcome of a work of art, digital artists in the 1960 -1990s established a democratic, reciprocal relationship with the viewer. Without a defined history, artists were free to experiment and create works that capitalized on the concept of “possibilities.” These individualized personal art experiences took many forms including screen-based art, immersive installation environments, interactive music, telematic performances, haptic device art, and much more.

Presenters: 

  • Vladimir Bonačić’s interactive digital installations 1969 – 1971 - Darko Fritz   
  • Searching for Conditions of Possibility: Jeffrey Shaw’s Artistic Practice in Expanded Cinema - Lukasz Mirocha     
  • Engaging Subjectivity Through Interaction - Greg Garvey   
  • The enduring telematic vision of a coexistent third space - Paul Sermon    
  • From Music Composition to Multimodal Interactive Composition – An Historical Overview - JoAnn Kuchera-Morin     

See more information about the event: Pioneering Interactive Art and Artists from the 1960s to 2000

For more information about SPARKS: https://dac.siggraph.org/

ACM SIGGRAPH Digital Arts Community

Our mission of the ACM SIGGRAPH Digital Arts Committee is to foster year-round engagement and dialogue within the digital, electronic, computational, and media arts. We facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Our goal is to promote collaboration between artists and the larger computer graphics and interactive techniques community.

All online ACM SIGGRAPH Digital Arts Community events are free to all. 

Please share this event with your colleagues, family, and friends.

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The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers

2024 SIGGRAPH DAC Exhibition

Curated by: Victoria Szabo 

DAC Committee Member(s): Gustavo Alfonso Rincon

Exhibition Opening: July 2024

Submit your work to the Call for Participation:

https://easychair.org/conferences/?conf=dacreality2024 

 

 

 

Deadlines

Link:

https://www.siggraph.org/siggraph-events/conferences/acm-siggraph-underrepresented-communities-travel-grant/

 

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Call for Participation: https://forms.gle/4YLAXbBnFEVzWNbP6

Queer Digital Art Now

Moderated by: Xavier Ho and Jini Maxwell

Session Description:

What sits at the intersection of queer identity and queer art? This SPARKS session brings together artists, technologists, experimentalists, and scholars from queer and queering perspectives. Together as a moderated panel we will openly discuss how contemporary and modern queer art challenges gender and sexuality norms in local and global contexts. We welcome discussions emerging from the fringe, working in retrospective, introspective, and futures that amplify, critique, subvert, and speculate together.

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The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers

2024 SIGGRAPH DAC Exhibition

Curated by: Victoria Szabo 

DAC Committee Member(s): Gustavo Alfonso Rincon

Exhibition Opening: July 2024

Submit your work to the Call for Participation:

https://easychair.org/conferences/?conf=dacreality2024

Submission Information:

The Future of Reality is a digital art exhibition to be presented online as part of a collection of juried works.  The review committee will accept both copies of digital art works and documentation of pieces and performances. We will also ask for an artist’s statement to accompany the work, and welcome additional explanatory texts and writings to frame the work. Accepted artists will also be invited to join online conversations about the work at a future DAC SPARKS session focused on the exhibition and shared at SIGGRAPH 2024. The work will also be documented in the online SIGGRAPH History Archives.

Description:

In The Production of Space Henri LeFebvre described the complex ways in which space is perceived, conceived, and experienced. This mutually constitutive and dynamic social process affects both the built environment and socio-cultural relations within it. For decades theorists of both urban geographies and the landscapes of cyberspace have taken inspiration from his ideas to think about how spaces become places at a moment in time. Artwork that engages concepts of space and place has been energized by thinking through these dynamic relations in installations, site-based experiences, virtual art, and other forms. Today the boundaries between these productive forces of space and experience are increasingly blurred, as physical space and virtual space boundaries overlap; space design itself becomes generative and democratized; and lived experience within them is both participatory and reactive. Virtual worlds, 3D models, animations, reality capture imaging, sensors, and intelligent agents of all kinds are converging to create post-truths, digital twins, and doppelgängers to the material world, and are co-constituting our experiences within and outside of it. How are artists engaging information as data – structuring new grammatical languages as code,  formulating the future of reality from A.I. into the era of Quantum computing?

 

 

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Welcome to
 

Digital Arts Page on the ACM-SIGGRAPH site

http://www.siggraph.org/connect/digital-arts

DID YOU EVER HAVE WORK IN A SIGGRAPH TRAVELING ART SHOW?

If you still are looking for your TAS work email morie@siggraph.org

Check out the Digital Arts Community's Facebook Group

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HISTORY HISTORY HISTORY

Make sure to see the (original!!) 1982 SIGGRAPH ART show
Click here!
Much thanks to Copper Giloth for putting this together and sharing!

DAC Committee

ACM SIGGRAPH Digital Arts Community Committee:
Rebecca Ruige Xu (Chair), Sue Gollifer, Kathy Rae Huffman, Bonnie Mitchell, Liliana Conlisk Gallegos, Melentie Pandilovski, Jan Searleman, Victoria Szabo (Past Chair), Johannes DeYoung, Gustavo Alfonso Rincon

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