ACM SIGGRAPH's DIGITAL ARTS COMMUNITY (DAC)
Interested in attending and engaging in the discussion: https://bit.ly/2Kyq3iE
The first SPARKS online zoom discussion, Screenworlds: Net Art and Online Communities, features ten presenters who have responded to the topic, the beginnings of Net Art, as well as its influence on art and culture, and how it has evolved in the past two decades via the perceptual, the historical, and the analogic prisms. Following the presentations of the three-minute lightning talks, the zoom audience is encouraged to engage in moderated discussion.
The discussion following the presentations will reflect on these questions and the presentations. Melentie Pandilovski and Kathy Rae Huffman, are the Digital Arts Community co-moderators.
Presenters:
Jonah Brucker-Cohen, "To Protect and Server" https://mhr1235.github.io/to_protect_and_server/
An open source net.art project that subverts and challenges Google's ReCaptcha software by having the public choose images of "police brutality" in order to advance to an online police training simulator game.
Joelle Dietrick, “Tally Saves the Internet” https://tallysavestheinternet.com/
A browser extension that transforms data advertisers collect into a multiplayer game. Its core goal is to make us more aware of our screen worlds.
Vuk Ćosić, “Net.art, a chapter in the groundhog-day saga of historic avant-guards”
Our duty as net.artists was to help propagate the virus of freedom and our refusal of the art world and of social context was translated into serious propositions of better communications, interfaces, ways of creating and collaborating. Our job was NOT to fulfil the promises of interactivity, multimediality, beauty, sublimeness, realism, or anything like that -- those were given by the makers and vendors of hardware, software, infrastructures, and protocols.
Walter van der Cruijsen, “A brief history of early net.art initiatives and encounters hosted by Desk.nl in Amsterdam in the mid-90s”
Between 1994 and 1996, desk.nl served as a host but also as a meeting place for artists, activists, curators, critics, engineers, hackers and others to help them to explore possibilities of ‘new media’ and to support them in realizing online art works and online communities for discussion and dissemination.
Erik Hoff Zepka, “XOXLABS.COM” http://xoxlabs.com/
The engagement with new media and net.art over the last decade, especially as the social and phenomenal core of technoscientific society, is central to Zepka’s practice.
Amay Kataria. “Momimsafe” https://amaykataria.com/#/momimsafe
Since its inception in 2020, Momisafe asks “how have our interpersonal relationships with friends, family, and loved ones been affected?” The tactility of intimacy has been tattered and strength of the internet has been put to a test…the pandemic has inspired artists and creative practitioners to innovate alternate forms to achieve intimacy, connection, and togetherness.
Tania Regina Fraga da Silva, “Rainforest Awakens, interactive telematic performances” https://vimeo.com/471183584#at=2
A revisiting of her 2001 VRML work in a ZOOM performance. “Today, as the medium becomes more widely available as cultural and entertainment tools/experiences, I believe it is more critical than ever to contextualize the technologies and rethink the cultural production process”
Valie Djordjevic, ”History of the Berlin net.art scene in the 1990s”
In the 1990s Berlin was one of the hubs of the European net.art scene with a strong presence of online communities. I was part of the Internationale Stadt Berlin which was an artist's and cultural community project dealing with representing community and arts projects in the early internet.
Diana McCarty, “90's mailing list culture - nettime, faces, syndicate and spectre” https://www.nettime.org/
How these lists were formed, how they operated and how they became important in developing critical net culture and a context for net.art to emerge.
Hans Bernhard, “How I met the internet (Web, Telnet, Gopher)” http://hijack.org/
As part of the early net.art avant garde with etoy (1994-1998), i understood that the internet was a new organism, and that this is where i would spend the rest of my life doing art, living and communicating. I realized that within a few seconds and my head imploded.
For more information, please refer to the Digital Arts Community FACEBOOK page, and updates at the website: https://siggrapharts.ning.com/
Guide to questions to join the ACM SIGGRAPH Digital Arts Community
如何加入数字艺术社区 (Chinese)
デジタルアートコミュニティに参加する方法 (Japanese)
디지털 아트 커뮤니티에 가입 하는 방법 (Korean)
If you still are looking for your TAS work email morie@siggraph.org
Check out the Digital Arts Community's Facebook Group
Check out the DAC FACEBOOK Group!!!
HISTORY HISTORY HISTORY
Make sure to see the (original!!) 1982 SIGGRAPH ART show
Click here!
Much thanks to Copper Giloth for putting this together and sharing!
Mission of the Digital Arts Community Committee
To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.
ACM SIGGRAPH Digital Arts Community Committee:
Victoria Szabo, Chair
Andres Burbano, Sue Gollifer, Kathy Rae Huffman, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Melentie Pandilovski, Jan Searleman, Ruth West.
© 2021 Created by Jacki Morie.
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