SPARKS 29 January 2021

Interested in attending and engaging in the discussion: https://bit.ly/2Kyq3iE

The first SPARKS online zoom discussion, Screenworlds: Net Art and Online Communities, features ten presenters who have responded to the topic, the beginnings of Net Art, as well as its influence on art and culture, and how it has evolved in the past two decades via the perceptual, the historical, and the analogic prisms. Following the presentations of the three-minute lightning talks, the zoom audience is encouraged to engage in moderated discussion.

  • Have net artists been able to create a unique and adequate art experience of the net? 
  • Is there an antagonism between net.art and Art Institutions? 
  • How have the developments in digital technology affected the artistic use of the Internet for artmaking? 
  • Was the White Box ever a good place for the presentation of net.art? 
  • How did communities around net.art grow, beyond the set parameters of the artworks? 
  • What will the future of Net Art bring? 

 

The discussion following the presentations will reflect on these questions and the presentations. Melentie Pandilovski and Kathy Rae Huffman, are the Digital Arts Community co-moderators.

 

Presenters:

Jonah Brucker-Cohen, "To Protect and Server" https://mhr1235.github.io/to_protect_and_server/ 

An open source net.art project that subverts and challenges Google's ReCaptcha software by having the public choose images of "police brutality" in order to advance to an online police training simulator game.

Joelle Dietrick, “Tally Saves the Internet”  https://tallysavestheinternet.com/

A browser extension that transforms data advertisers collect into a multiplayer game. Its core goal is to make us more aware of our screen worlds. 

Vuk Ćosić, “Net.art, a chapter in the groundhog-day saga of historic avant-guards”

Our duty as net.artists was to help propagate the virus of freedom and our refusal of the art world and of social context was translated into serious propositions of better communications, interfaces, ways of creating and collaborating. Our job was NOT to fulfil the promises of interactivity, multimediality, beauty, sublimeness, realism, or anything like that -- those were given by the makers and vendors of hardware, software, infrastructures, and protocols.

Walter van der Cruijsen, “A brief history of early net.art initiatives and encounters hosted by Desk.nl in Amsterdam in the mid-90s”

Between 1994 and 1996, desk.nl served as a host but also as a meeting place for artists, activists, curators, critics, engineers, hackers and others to help them to explore possibilities of ‘new media’ and to support them in realizing online art works and online communities for discussion and dissemination.

Erik Hoff Zepka, “XOXLABS.COM”  http://xoxlabs.com/

The engagement with new media and net.art over the last decade, especially as the social and phenomenal core of technoscientific society, is central to Zepka’s practice.

Amay Kataria. “Momimsafe”  https://amaykataria.com/#/momimsafe

Since its inception in 2020, Momisafe asks “how have our interpersonal relationships with friends, family, and loved ones been affected?” The tactility of intimacy has been tattered and strength of the internet has been put to a test…the pandemic has inspired artists and creative practitioners to innovate alternate forms to achieve intimacy, connection, and togetherness. 

Tania Regina Fraga da Silva, “Rainforest Awakens, interactive telematic performances” https://vimeo.com/471183584#at=2 

A revisiting of her 2001 VRML work in a ZOOM performance. “Today, as the medium becomes more widely available as cultural and entertainment tools/experiences, I believe it is more critical than ever to contextualize the technologies and rethink the cultural production process”   

Valie Djordjevic, ”History of the Berlin net.art scene in the 1990s”

In the 1990s Berlin was one of the hubs of the European net.art scene with a strong presence of online communities. I was part of the Internationale Stadt Berlin which was an artist's and cultural community project dealing with representing community and arts projects in the early internet. 

Diana McCarty, “90's mailing list culture - nettime, faces, syndicate and spectre” https://www.nettime.org/

How these lists were formed, how they operated and how they became important in developing critical net culture and a context for net.art to emerge.

Hans Bernhard, “How I met the internet (Web, Telnet, Gopher)”  http://hijack.org/ 

As part of the early net.art avant garde with etoy (1994-1998), i understood that the internet was a new organism, and that this is where i would spend the rest of my life doing art, living and communicating. I realized that within a few seconds and my head imploded.

For more information, please refer to the Digital Arts Community FACEBOOK page, and updates at the website:  https://siggrapharts.ning.com/ 

 

More on the SPARKS Series

 

Digital Arts Page on the ACM-SIGGRAPH site

DID YOU EVER HAVE WORK IN A SIGGRAPH TRAVELING ART SHOW?

If you still are looking for your TAS work email morie@siggraph.org

Check out the Digital Arts Community's Facebook Group

Check out the DAC FACEBOOK Group!!!
HISTORY HISTORY HISTORY

Make sure to see the (original!!) 1982 SIGGRAPH ART show
Click here!
Much thanks to Copper Giloth for putting this together and sharing!

ACM SIGGRAPH DAC Description

Mission of the Digital Arts Community Committee

To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.

DAC Committee

ACM SIGGRAPH Digital Arts Community Committee:
Victoria Szabo, Chair
Andres Burbano, Sue Gollifer, Kathy Rae Huffman, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Melentie Pandilovski, Jan Searleman, Ruth West.

Events

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