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Deadlines


October 15, 2018
AWMAT 2019: Alliance of Women in Media Arts and Technology
February 7-9, 2019
University of California, Santa Barbara, USA

October 19, 2018
The Web That Was (papers, workshops, demos)

June 19-21, 2019
Amsterdam, the Netherlands

October 30, 2018
EVA 2019 Florence

May 8 - 9, 2019
Florence, Italy

October 31, 2018
ISEA residency program (ISEA Symposium)

June 22 - 28, 2019
Gwangju, South Korea

November 1, 2018
EvoMUSART (part of evo* 2019)

8th International Conference on Computational Intelligence in Music, Sound, Art and Design
April 2019
Leipzig, Germany

November 1, 2018
RE:SOUND - Media Art Histories 2019

Aalborg University, Denmark
August 20-23, 2019

November 7, 2018 12pm
PSTTEI 2019 - Arts Track

March 17-20, 2019
Tempe, Arizona USA

November 30, 2018
ISEA  papers, panels, posters (ISEA Symposium)

June 22 - 28, 2019
Gwangju, South Korea

January 31, 2019
xCoAx 2019: 7th International Conference on Computation,
Communication, Aesthetics and X

Milan, Italy
July 3-5, 2019

February 12th, 2019, 11:59 PM (UTC)ACM Creativity and Cognition 2019
San Diego, CA USA
June 23-26, 2019

DID YOU EVER HAVE WORK IN A SIGGRAPH TRAVELING ART SHOW?

If you still are looking for your TAS work email morie@siggraph.org

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Much thanks to Copper Giloth for putting this together and sharing!

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Digital Arts Page on the ACM-SIGGRAPH site

ACM SIGGRAPH DAC Description

Mission of the Digital Arts Community Committee

To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.

DAC Committee

ACM SIGGRAPH Digital Arts Community Committee:
Victoria Szabo, Chair
Jim Demmers,  Sue Gollifer, Kathy Rae Huffman, John Hyatt, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Jan Searleman, Ruth West.

Events

The Aesthetics of Gameplay

Information

The Aesthetics of Gameplay

This group celebrates games as an art form and the artwork that is such an important part of contemporary digital, analog, and augmented reality games.

Members: 16
Latest Activity: on Saturday

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Comment Wall

Comment

You need to be a member of The Aesthetics of Gameplay to add comments!

Comment by Cynthia Beth Rubin on August 28, 2014 at 9:16am

I encourage members of this group to read Greg Garvey's curator's text on The Aesthetics of Gameplay.

Any additional thoughts on his text? Especially this key statement:

However, the nominators were not shy about challenging the very raison d’être of such a show, demanding a more nuanced definition of “indie” (not triple A or mass-market?), even questioning a proposed format for this online exhibition restricted to images, text and links. After all, games are interactive – a game must be played especially if the goal is to showcase that unique combination of a fundamental game mechanic coupled to the aesthetic elements. Indeed, game mechanics arguably have an aesthetic in and of themselves.

Comment by Darold Davis on December 3, 2011 at 1:49pm

I posted this on your page. When I hit "Add Comment" I can see it uploaded, but looking at you page of other posts, it doesn't appear.

Let me know if you can see this (and the ones on your page)

Comment by Jacki Morie on December 2, 2011 at 9:17am

That is an amazingly thought provoking article Glennis! Thanks for sharing it.

Comment by Glennis McGregor on December 2, 2011 at 2:13am

You may be interested in my guest post on the Art History Blog 3 Pipe Problem Modes of Renaissance Colour in Italian Art and 3D games

http://www.3pipe.net/2011/11/modes-of-renaissance-colour.html

Comment by Darold Davis on November 30, 2011 at 4:57pm

Games AS art: The Aesthetics of Play    

http://www.intermass.com/files/pearce.pdf

Comment by Philip Sanders on November 12, 2011 at 6:31pm

@ Darold Davis re Games vs. Art: Ebert vs. Barker

It seems to me that they're both dancing around the main topic, which is that games are a form of creative expression which can be classified as art, and which will continue to gain cultural acceptance and appreciation. Whether that art is good, or great, or accomplished or relevant seems to me to be more useful questions. For what it's worth, the NEA now includes games as an art form that is eligible for their grants.  - http://www.escapistmagazine.com/news/view/109835-Games-Now-Legally-...

Comment by Darold Davis on November 12, 2011 at 7:41am

The Old School Video Game Art Show at Gallery 1988 in Venice, CA

 

 

http://laughingsquid.com/the-old-school-video-game-art-show-at-gall...

Comment by Darold Davis on November 12, 2011 at 7:37am

These shows have passed, but I thought they were still worth posting. Maybe SIGGRAPH could sponsor or co-locate a future event?

 

THE VIDEO GAME ART SHOW

http://startsoma.12hs.com/S1/2HSRTA/GVC4JMK9/M/

 

Video Game Art Show iam8bit

http://iam8bit.com/items/iam8bit-is-back/

 

Comment by Darold Davis on November 12, 2011 at 7:10am

The Art of Video Games

Exhibition

3rd floor North, American Art Museum
March 16, 2012 – September 30, 2012

 

About the Exhibition

The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. The exhibition will feature some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers . It also will explore the many influences on game designers, and the pervasive presence video games have in the broader popular culture, with new relationships to video art, film and television, educational practices, and professional skill training. Chris Melissinos, founder of Past Pixels and collector of video games and gaming systems, is the curator of the exhibition.

Read more at the link below

http://americanart.si.edu/exhibitions/archive/2012/games/

Comment by Darold Davis on November 12, 2011 at 7:05am
 

Members (16)

 
 
 

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