OK so this may be a slightly stupid question, but i am stuck!  I am a Texture artist and am having problems with my transparency in Maya 2009.  Here is the low down.

I made my UV map, slipped it into Photoshop, painted my textures, set it up on a Blinn in Maya.  Seems to be all linked correctly, (they way I have done it a million times), except the object that I linked it to is now transparent.  You can see the texture, but you can see right through the object.  I look in my attribute editor and the transparency setting is fine, so are my alpha settings.  So I can't figure out what is wrong.  The only thing I can come up with is there is something wrong with the model, possibly?  This is the first time I have used a premade model that I downloaded from a website where you can purchase 3D models.  (trying to bulk up my reel a bit).

So if anyone has any ideas, maybe something I haven't tried?  I think I mentioned everything I tried.  Anyway all halp is much appreciated!  Thanks!

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