CALL: Special issue on Novel Applications of VR, Computers and Graphics

Event Details

CALL: Special issue on Novel Applications of VR, Computers and Graphics

Time: December 19, 2010 to May 1, 2011
Location: this is a publication, not an event
Website or Map: http://www.cad.zju.edu.cn/CAG…
Phone: zgpan@cad.zju.edu.cn. idmdir@nus.edu.sg,hsyang@kaist.edu
Event Type: publication
Organized By: Zhigeng Pan, Ryohei Nakatsu, Hyun Seung Yang
Latest Activity: Mar 8, 2011

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Event Description

Virtual Reality (VR) is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. VR is practically used in the following major fields: architecture, manufacturing, entertainment, education & training, augmented reality, art and medicine. As VR technology gets cheaper and more commercial systems are developed we have seen a lot more virtual reality systems in our reality.

For the special issue of Computers and Graphics, we hereby solicit the submission of original application-oriented research papers that illustrate the new kinds of applications of VR technology. All papers should demonstrate a significant innovation in applying VR to new fields or existing fields with improvement.

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ACM SIGGRAPH DAC Description

Mission of the Digital Arts Community Committee

To foster year-round engagement and dialogue within the digital, electronic, computational and media arts. Facilitate dynamic scholarship and creative programming within the ACM SIGGRAPH organization. Promote collaboration between artists and the larger computer graphics and interactive techniques community.

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ACM SIGGRAPH Digital Arts Community Committee:
Victoria Szabo, Chair
Jim Demmers,  Sue Gollifer, Kathy Rae Huffman, John Hyatt, Bonnie Mitchell, Hye Yeon Nam, Derick Ostrenko, Jan Searleman, Ruth West.

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